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Overview
This is a list containing all mods that are useful or good or both, so that you can enjoy it without having to search through ten thousand mods.
This is still WIP, and will always remain so, because I'll keep updating it with new good mods.Actually, i just named it WIP because its pretty. Seriously.I think i covered a lot of mods, but I'm just one person (or am i?), and if you think i skipped a good mod, let me know.
Non-Player Character Modifications
NCR Doggy Buddies - Changes the NCR Dogs to normal dogs, and adds a NCR Helmet.
TYPE 3 Body and Armor Replacer - Transforms the Feminine armors into a more 'Feminine' type.Adult only content.
Alsatian Rex - Transforms Rex into a Real Dog
Essential plus Tweaks - All Companions are now essential, and can level up to level 25. Also fixes Veronica.
Improved Faces- Improves some broken NPC Faces.
Tools
4GB Enabler - Load Fallout New Vegas with the 4GB enabling Large Address Aware bit set
NVSE,BOSS - NVSE extends New Vegas scripting capabilities, and BOSS re-orders your load order.
FOMM - A collection of utilities related to both creating and using mods.
FNVEdit - FNVEdit is an advanced graphical module viewer/editor and conflict detector.
Major Additions and Bug Fixes
Community Bug Fix Compilation Patch - A Patch Compilation, that fixes a lot of bugs and placement issues.
Bullet Time - Alternative to VATS. Slows down time so you can Aim.
Save Key - Adds a hotkey to save the game. ( It is not the Quicksave, it is the long save)
Fade That Faction Armor - You can now fade the faction script from a faction armor, so you can use it like a normal armor. An alternative to this is IFF Faction Disguises Reworked.
Save Cass - <spoiler> Adds a third option to the Silver Rush quest.
Debbie gibson lost in your eyes mp3. BlackWolf Backpacks - Adds wearable backpacks to the game.
Dragonskin Tactical Outfit - Adds a selection of the titular outfits - in different colours and camo patterns - to the Wasteland
Conelrad Radio Station - Adds a new Radio Station
AG's Supplementary Uniques - Adds nearly 100 new and unique weapons to the wasteland, Lore friendly.
Overhaul
Darnified UI - Improves the User Interface in a number of ways.
Attribute Perks Bonuses - APB - Gives players bonuses for high attributes.
Powered Power Armor - Power Armor now has a lot of enhancements, it carries itself, it can be recharged, among other cool stuff.
Passive Animals & Critters - Alters the default Animal Behavior.
WME - Weapon Mod Expansion - Expands on Vanilla Weapon Mod Expansion
IMCNNV - More Complex Needs- A ridiculously detailed, immersion oriented overhaul of the Hardcore mode hunger/thirst/sleep system.
More Perks - Adds over 75 Perks to the game.
Arwen Realism Tweaks - A gameplay overhaul, changes a lot of settings such as fall damage, weapons damage, etc.
FOOK - An overhaul mod which adds hundreds of new items, high quality retextures and many new gameplay features to the base game.
Places and Quests
Goodsprings Home - Adds a Player Home to the Goodsprings Area.Adults Only.
Guitar hero live dongle. Markers for the Strip - Adds Fast Travel Markers for the Strip
New Vegas Bounties - New Quest, on which you assume the role of a Bounty Hunter.
RTS Real Time Settler - Find a strategic location, start your village, establish trade routes and alliances, and fight for your freedom!
Bobblehunt - Adds a bobblehead hunt quest.
Wasteland Defense - An Alternative to RTS Realtime Settler
Underground Hideout - Adds a vault that the player can use as his home.
Tweaks
Less Intrusive Kill Cam - Decreases the Kill Cam duration and frequency.
Trading Post Sells NCR Armor - A way to get NCR Ranger Armor without killing a Ranger Vet.
Improved Implant Regeneration - Improves the Regeneration Implant, by recovering more HP.
Jump Fall Fixer - This mod removes the 'invisible ledge' that crops up when the player's jump height is increased too much by a mod.
KTs SpeedSquad - Changes the Companions following distance.
No Neos - Enemys can't dodge bullets anymore.
Sniper Perk Enhanced - Enhances the Sniper Perk, by reducing spread, among other things.
Charisma Based Follower Limit - Self Explanatory
HUD Extended - Extends the HUD to see time, among other things.
Level 60 Cap - Increases level cap to 60.
Alternate Loading Screens and Extras - Self Explanatory
Tweaks #2
Lucky Lighter - Gives the Lucky Lighter a +1 Luck effect.
IWS Increased Spawn - Self Explanatory
Service Rifle Burst Fire - Changes Service rifle from Semi-Automatic to Burst Fire.
NCR Enhancement - Adds new npcs, vendors and fortifications (lore friendly).
1ASS RPG - Changes to quest, Perk/Trait, Stat, Skill and message descriptions to reflect 1st person, among other things.
Realistic Weapons Damage - RWD - Increases BodyPart Damage, headshots are now Fatal and combat is much more dangerous. Also increases explosion effect.
The Walking Dead - Makes ghouls walk, among other things.
Mysterious Increase - Increases the chance of Mysterious Stranger helping you.
Fallout New Vegas Re-Animated - Improves game animation, like aiming, running, etc.
Experience Level Adjust - Adjust Experience Level to your liking.
New Vegas Replayability - Makes changes to ensure maximum replayability like respawning everywhere, raised level cap and more!
Ambient Temperature - Lets you check the air temperature, dew point, heat index, and relative humidity.
Visual Enhancements
DOF Depth of Field - Adds a Depth of Field effect on New Vegas ( FNV Enhanced Shaders already adds a Dynamic DOF, but if you want to use Anti-Aliasing, disable the FNV Enhanced Shaders DOF, and use this one.
Rusty Highway - Adds damaged cars throughout the Highway.
Detailed Normals - Bumps up the New Vegas Landscape textures and makes them more crisp and detailed.
Parkerized Pip Boy - Improves the Pip-Boy general look.
Arenovalis Weapon Retexture Project - This is a pack release containing all of Arenovalis's New Vegas weapon retextures
FNV Enhanced Shaders - My Personal Favorite, Adds some visual pizazz and styling to the graphics of Fallout New Vegas
Fellout NV Adds realistic lighting to the game, and makes nights darker. Now you´ll really need that Pip-boy light to travel during nighttime.
Weather
Nevada Skies - This mod adds more versatile Weather Effects to the Mojave.
Lighten Up New Vegas - Adds more diversion to the soundtrack.
Clean Up
Clean Up New Vegas - Cleans up New Vegas, removing useless clutter from the ground
New Vegas Restoration - Cleans up New Vegas, removes Trash , etc.
Cleaned Novac - Cleans up Novac, removes all the trash and fixes the street.
Clean Goodsprings - Cleans up Goodsprings, removing all the trash.
Retrieved from 'https://wiki.nexusmods.com/index.php?title=Recommended_mod_list_Fallout_NV&oldid=40276'
Posted byWhatever I did, I regret it!
3 years agoFor anyone who wants to use any of the three four old colors from 3 and New Vegas for their HUD, I've created a list of slider settings. I'll give each R, G, and B slider name a number that corresponds to the number of ticks you move the slider. All the way down is 0, all the way up is 20. So if you start from the bottom, the first time you move the slider, you'll count '1.' Understand? Good. Should also add that I am on Xbox One, but I can't imagine the PS4 version would use a different amount of tick marks on the sliders for no reason. Also, I should mention that have no idea how this works on PC, if the sliders have set tick marks or if you can move them freely, so the second number is the actual RGB value in case you need it. Also if you're wondering how I got the numbers, I took the RGB values of each color, found the percentages out of 255, and proportionalized them to the number of total ticks in the menu sliders.
Blue
Amber
Green
White
Fallout 4 New Vegas Mod
Edit: Added white because u/FaithfulMoose showed me up in the comments. :)
Edit 2: All values updated to better accuracy based on .ini files, thanks to u/hopper31
40 comments
By Jon RyanWhen it released back in the fall of 2010, Fallout: New Vegas was a fantastically detailed and incredibly fun RPG, and - spoiler alert! - it still is! And just like with Fallout 3 and Skyrim, the modding community has made the PC version of Fallout 3.5 look better than ever. Here are just a few of our favorite mods that will make your copy of New Vegas more vibrant and immersive than ever before.
A Prettier Apocalypse
One of the first steps to overhauling any game, be it New Vegas, Fallout 3 or Skyrim, is to update the textures for as many objects in the environment as possible. To that end, we installed a combination of NMC's Texture Pack and the OJO BUENO High Quality Texture Workshop. The largest version NMC's pack updates many in-game textures with 2K variants, and Ojo Bueno's mod ups the ante to 4K, and both packs do a great job of revitalizing much of the in-game world. If you're wary about framerate issues or overloading on too many textures, both mods have lower-resolution versions available. To upgrade the weapons, armor and miscellaneous clutter found throughout the wasteland, we installed Millenia's Weapon Retexture Project, Improved Heavy Weapons Textures by Tau34RUS, Macintroll's Wasteland Clothing Hires Retexture, and the Neat Clutter Retextures mod by Mental Gear.
To enhance our interactions with the various NPCs throughout New Vegas, we installed Drumber's excellent mod, the Fallout Character Overhaul. These files reshape and retexture almost every NPC you'll encounter, from Sunny Smiles and Easy Pete to each Poweder Ganger and Fiend. It also includes a 'Playable Races' option which can be activated if, instead of a boring 'normal' person you want to experience life in New Vegas as a Ghoul or mutated human. Another great option for revamping the in-game characters is FNV Redesigned, which gives the NPC character models a softer, more realistic quality. For our non-human (or formerly human) friends, we also installed Ghouls Hires Retexture and Securitron Hires Retexture (both from Macintroll) and the Improved Robots Texture Pack by Tau34RUS.
Wasteland 2.0
On top of all these extra texture mods and new character models, it's easy to add some extra detailed flair to the Mojave desert. As in Fallout 3 and Skyrim, a must-have mod is the Wasteland Flora Overhaul by Vurt. This mod adds more than 100 different trees, grasses, shrubs and other types of plant life to the vast expanse of the area surrounding the New Vegas Strip. In order to make the Strip itself seem more realistic and lively, we also installed The Strip Open by users Schizofriendlia and MoBurma - what this mod does is it removes the gates between each area of the NV Strip in the vanilla version of the game, allowing it to be one continuous street instead of three separate areas.
The next bit of our Wasteland overhaul comes in the form of a weather mod. There are two primary weather modifiers to choose from - JJC71's FNV Project Reality or the Nevada Skies mod by Yossarian. Both mods add a bunch of excellent dyanmic weather effects, including enhanced rain, sandstorms (supplemented by Drumber's HQ Dust Storms mod), radstorms and even snow, if you want to experience a bizzare and wintery Mojave.
While Project Reality is fantastic, we opted to install the Nevada Skies mod, as it not only adds in weather effects and enhanced lighting, but also has an excellent U.I. and several great 'moods' for the wasteland, which can range from lore-friendly templates to fantastical color palates - even a Silent Hills inspired setting that blankets the desert in a thick and ominous fog. Ultimately, though, the choice is entirely up to you.
ENBeautiful
In addition to updating the textures, the biggest - and potentially most intimidating - aspect of revamping New Vegas is adding a new lighting system. Starting with the base files for Boris Voronstov's ENBSeries, which modifies how the game renders light and visuals relative to the game's camera, we can then add one of dozens of ENB presets created by the community. The image above showcases the Midhrastic ENB preset, which was technically designed for Fallout 3 but still works with FNV, which gives the wasteland a warmer color palate and softens the inensity of in-game lighting and depth of field (which tells the camera what to focus on).
Again, it's entirely up to the user which ENB to install - if you're looking for a grittier, more realistic setup, consider the Oxide ENB or Shrutesh's ENB of the Apocalypse. If it's a brighter, more desert-appropriate upgrade you seek, check out Courier and xCamoLegend's NEVADA ENB or Xilandro's Blackout ENB. The Blackout ENB is great, since it also includes patches that make it compatible with your weather mod of choice.
These are just a few of the thousands of mods available for New Vegas - what do you think of our set up? Are we missing anything imperative? Are there other mods you'd reccomend to add for fun? Let us know in the comments, and be sure to check out our New Vegas wiki for our full mods list and install order.
Jon Ryan is an editor at IGN, who can usually be found on Twitter or in your nearest roadside ditch.
ENBSeries v0.322 for Fallout 3 / New VegasFallout New Vegas Console Commands
POSTING THE ENBSERIES BINARY FILES ON NEXUS SITES IS STRICTLY PROHIBITED
Added fire, light emitters parameters. Fixed some invalid objects classified as particles.
Warning! To run the mod properly, enable HDR in game video options.
Depth of field effect supported by external shader file enbeffectprepass.fx, i recommend to use Matso version of it, for example from 'Skyrim Visual Immersion' which is available by this link: http://skyrim.nexusmods.com/mods/5587.
This is just the mod with default preset, download customized presets and shaders from the forum or other sites.
v0.322: Added particles intensity parameters to fix their brightness at night, fixed hair lighting at night which was not affected by the mod.
v0.278: Added AutodetectVideoMemorySize parameter. Changed ENBoost memory manager by forcing memory statistics of the mod only to reduce issues with bad drivers. Fixed bug when ENBoost compression was always enabled. Added profiler statistics for ENBoost.
v0.267: Added string annotations to shaders similar to TES Skyrim 0.265 version. Added shadow desaturation parameter for detailed shadows.
v0.263: Fixed not working key to free video memory and fps limiter.
v0.249: Added accumulative antialiasing.
v0.246: Added denoiser and supersampling for ambient occlusion. Added text with current videocard model for laptop users.
v0.237: Fixed some landscape shaders to remove detailed shadow artifacts.
v0.232: Added precision parameter for ambient occlusions to control noise. Modified shadows to make them smoother.
v0.230: Fixed issues with 'transparent' weapons in some places of New Vegas.
v0.225: Ported core of the mod from Skyrim version, so now it support annotations for shaders, external lens and dirt effects, separated enblocal.ini file, etc. There are too many changes to enumerate them, ask on the forum.
v0.216: Added memory reducing feature of ENBoost. Improved edge antialiasing.
v0.194: Removed fix for transparency bug of some objects, because by uknown reason it not work for some users and makes objects transparent. Added memory reducing feature (like in version for Skyrin in ENBoost) via two additional variables in the enbseries.ini under [MEMORY] category, work best on NVidia cards, with AMD it's much slower and not very effective against CTDs. Added borderless window features for both windowed and full screen modes. Added AddDisplaySuperSamplingResolutions parameter which allow to run game in greater resolution downsampled to current display mode to simulate supersampling (antialiasing), works only if game set to full screen mode, modify then resolution in video options to same as desktop*2.
v0.190: Fixed first person objects 'transparency' artifact when ssao or shadows enabled, improved quality and performance of ssao of quality -1,0,1.
v0.184: Added ssao/ssil mixing types and ssao type, similar to latest version of TES Oblivion. Fixed some minor bugs. Removed ShadowBrightness parameter.
v0.179: Changed shadow and ssao mixing code by drawing additional deffer texture, no more black shadows. Added interior/exterior variables to enbbloom.fx, enbeffectprepass.fx by request.
v0.173: Fixed transparency bug for hair and some other objects (visible when ssao, shadows or depth of field enabled).
v0.161: Added parameter to control detailed shadows intensity, removed their dependency from ambient color. Fixed issue with flickering weapons with some mods installed.
v0.156: Increased performance of detailed shadows (and quality 2), fixed sun glare bug, scaled distance fade in fog (under SSAO_SSIL category) to make it looks properly at value 1.0 (i recommend to set FadeFogRange=1.0 now), increased quality and length of sun rays effect.
v0.150: Added detailed shadows.
v0.141: Modified ssao/ssil code, mixer of it and fading.
v0.140: Fixed bug with additional configuration file, removed sun corona parameters and it's disabled at all, because not work properly.
v0.137: Added sun rays.
v0.133: Added GUI for simpler editing, edge antialiasing, interior properties.
v0.121: Optimizations mostly and some bug fixes.
v0.118: ATI/AMD cards now supported, make sure ForceNVidiaCard=false is set in enbseries.ini. Added effects DOF, SSAO, but SSIL is not working in complex mode yet.
v0.116: Added many per object control parameters to configuration file.
v0.115: Bloom, lenz, eye adaptation, palette and post processing with programmable shader are the only working effects.
download
Added fire, light emitters parameters. Fixed some invalid objects classified as particles.
Warning! To run the mod properly, enable HDR in game video options.
Depth of field effect supported by external shader file enbeffectprepass.fx, i recommend to use Matso version of it, for example from 'Skyrim Visual Immersion' which is available by this link: http://skyrim.nexusmods.com/mods/5587.
This is just the mod with default preset, download customized presets and shaders from the forum or other sites.
v0.322: Added particles intensity parameters to fix their brightness at night, fixed hair lighting at night which was not affected by the mod.
v0.278: Added AutodetectVideoMemorySize parameter. Changed ENBoost memory manager by forcing memory statistics of the mod only to reduce issues with bad drivers. Fixed bug when ENBoost compression was always enabled. Added profiler statistics for ENBoost.
v0.267: Added string annotations to shaders similar to TES Skyrim 0.265 version. Added shadow desaturation parameter for detailed shadows.
v0.263: Fixed not working key to free video memory and fps limiter.
v0.249: Added accumulative antialiasing.
v0.246: Added denoiser and supersampling for ambient occlusion. Added text with current videocard model for laptop users.
v0.237: Fixed some landscape shaders to remove detailed shadow artifacts.
v0.232: Added precision parameter for ambient occlusions to control noise. Modified shadows to make them smoother.
v0.230: Fixed issues with 'transparent' weapons in some places of New Vegas.
v0.225: Ported core of the mod from Skyrim version, so now it support annotations for shaders, external lens and dirt effects, separated enblocal.ini file, etc. There are too many changes to enumerate them, ask on the forum.
v0.216: Added memory reducing feature of ENBoost. Improved edge antialiasing.
v0.194: Removed fix for transparency bug of some objects, because by uknown reason it not work for some users and makes objects transparent. Added memory reducing feature (like in version for Skyrin in ENBoost) via two additional variables in the enbseries.ini under [MEMORY] category, work best on NVidia cards, with AMD it's much slower and not very effective against CTDs. Added borderless window features for both windowed and full screen modes. Added AddDisplaySuperSamplingResolutions parameter which allow to run game in greater resolution downsampled to current display mode to simulate supersampling (antialiasing), works only if game set to full screen mode, modify then resolution in video options to same as desktop*2.
v0.190: Fixed first person objects 'transparency' artifact when ssao or shadows enabled, improved quality and performance of ssao of quality -1,0,1.
v0.184: Added ssao/ssil mixing types and ssao type, similar to latest version of TES Oblivion. Fixed some minor bugs. Removed ShadowBrightness parameter.
v0.179: Changed shadow and ssao mixing code by drawing additional deffer texture, no more black shadows. Added interior/exterior variables to enbbloom.fx, enbeffectprepass.fx by request.
v0.173: Fixed transparency bug for hair and some other objects (visible when ssao, shadows or depth of field enabled).
v0.161: Added parameter to control detailed shadows intensity, removed their dependency from ambient color. Fixed issue with flickering weapons with some mods installed.
v0.156: Increased performance of detailed shadows (and quality 2), fixed sun glare bug, scaled distance fade in fog (under SSAO_SSIL category) to make it looks properly at value 1.0 (i recommend to set FadeFogRange=1.0 now), increased quality and length of sun rays effect.
v0.150: Added detailed shadows.
v0.141: Modified ssao/ssil code, mixer of it and fading.
v0.140: Fixed bug with additional configuration file, removed sun corona parameters and it's disabled at all, because not work properly.
v0.137: Added sun rays.
v0.133: Added GUI for simpler editing, edge antialiasing, interior properties.
v0.121: Optimizations mostly and some bug fixes.
v0.118: ATI/AMD cards now supported, make sure ForceNVidiaCard=false is set in enbseries.ini. Added effects DOF, SSAO, but SSIL is not working in complex mode yet.
v0.116: Added many per object control parameters to configuration file.
v0.115: Bloom, lenz, eye adaptation, palette and post processing with programmable shader are the only working effects.
download